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Showing posts from January, 2020

Worth It | Why Investing In Others Matters

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WORTH IT by Alex Hardt, Associate Pastor to Youth and Young Adults 25One day an expert in religious law stood up to test Jesus by asking him this question: “Teacher, what should I do to inherit eternal life?” 26Jesus replied, “What does the law of Moses say? How do you read it?”27The man answered, “‘You must love the Lord your God with all your heart, all your soul, all your strength, and all your mind.’ And, ‘Love your neighbor as yourself.’” 28“Right!” Jesus told him. “Do this and you will live!” 29The man wanted to justify his actions, so he asked Jesus,  “And who is my neighbor?  – Luke 10:25-29 DIVISION No matter how you vote or where your political affiliation falls, I am pretty sure you will agree: our country feels divided. Left vs right, rich vs poor, young vs old, big business vs people, and the division continues. The country feels more divided than ever before, even my kids are feeling the division. There’s this air of angst floating around us. It’s like we are

Reboot | When Is It Too Late To Start Over

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REBOOT by Alex Hardt, Associate Pastor to Youth and Young Adults   But if we confess our sins to him, he is faithful and just to forgive us our sins and to cleanse us from all wickedness. -1 John 1:9   TIME TO REBOOT One of my favorite shows growing up was called ReBoot, where a character named Bob tried to reset the things done wrong by the evil characters Megabyte and Hexadecimal. My inner tech geekiness fluttered with joy watching this animated show about technology. Bob, the main character, was always hoping that Megabyte and Hexadecimal could right their wrongs. In one episode, Bob teams up with Megabyte to save the world only to be betrayed by Megabyte at the end. As a kid I wondered if there was going to be a moment where Bob would give up hope because things were beyond repair? Is there ever a point where it is impossible to redeem what has been done?   During the Mid 90’s technology was on the rise for the general consumer. Video game systems were popping up